Designing Enemies for my Strategy Game! (Game Devlog #1)

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Hey everyone! Covenant of Roses is a tactical deckbuilding roguelike that takes the remixes the best of both genres on a Lovecraftian chessboard. It's a game I've put hundreds of hours into building and I'm getting close to having an alpha done, so here's the first real devlog.

Join the discord! https://discord.gg/CwtUfPrY3W

This video goes over the art and design of the Mother, a three eyed chicken that does little damage, but spawns exponentially more enemies as the game goes by.

Timestamps:
Intro: 00:00
Pixel Art: 1:10
AI Design: 3:04
Counter Strats: 4:05

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Slay the Spire Trailer Footage from https://www.youtube.com/watch?v=9SZUtyYSOjQ

Learn about the Mermaid text-based graph syntax https://mermaid-js.github.io/mermaid/#/
-- I'm using the *Mermaid Markdown Syntax Highlighting* and *Markdown Preview Mermaid Support* plugins in VSCode to write and render mermaid live in the editor.

#unity #devlog #gamedev #indiedev #pixelart
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