Call of the Sea has something to envy. It's been four years since the excellent Firewatch came out and fans of country walks and mystery-shrouded scenarios - of which I am part - have not had a new adventure to get their teeth into. If the title of Out of the Blue is so reminiscent of that of Campo Santo, it is in particular for its natural side, very colorful, and its ambitious narrative aspect , at least on paper. We also find Cissy Jones (actress who had breathed so much life and personality to the character of Delilah in Firewatch) in the role of Norah, the main role played by the player in this Call of the Sea.
But it should be clarified at the outset: the title of Campo Santo and that of Out of the Blue are very different. The first is built around a precise narration that dictates the pace and events encountered by the player. While for the second, it is the puzzles (and the time that the player will take to solve them) that dictate the pace. Despite everything, we feel that Call of the Sea wants to have it both ways . That he wants to both tell what happened on this island, but also to make the player hollow his head in front of different mechanisms. The problem, which Out of the Blue does not excel in either.
A GOOD COURSE
To explain why, we might as well start at the beginning. It must be said: Call of the Sea amazes in its first moments , which open with a well-staged and intriguing underwater sequence. The player then meets Norah, our budding explorer, quickly made endearing by the stamp of Cissy Jones as well as all the mysteries surrounding her illness and the disappearance of her husband.
This good first impression, it continues on the first three chapters of the game (there are six in all, for a total lifespan of about six hours). Out of the Blue thus shows a nice flexibility in its artistic direction , able to brilliantly transcribe the scorching sun on the white sand, the light which pierces a thick forest or a shipwreck stranded in a storm. The whole is however less successful beyond Chapter 4....
The notes
+Good points
A very nice DA, especially at the beginning
The spooky passages
An intriguing story
-Negative points
A very contrasted second half (DA and narration)
A recourse to “shut up, it's magic” too present
Some puzzles not very exciting
Final rushed revelations
Like a taste of unfinished business
When finished, Call of the Sea leaves a salty, unfinished aftertaste. The title had everything to succeed: DA which can sometimes do wonders (Chapter 1 and its sublime jungle), intriguing story conducive to many twists and a five-star cast (Delilah from Firewatch and Spider-Man from Insomniac's title ). But after half of the game everything suddenly rings false. The sudden changes encountered by Norah, played by the player, do not upset her more than that, so that the disappearance of her husband takes a back seat. The lack of material on the narrative side then defuses all the rest of the adventure: the enigmas, which rely a lot on physically impossible mechanisms and which we often find difficult to believe, seem obsolete, so much the young woman seems to have found what she had come to look for it. It is also in this second half that the DA loses its charm and the final revelations offer an abrupt conclusion to an adventure that lacks subtlety. Too bad for a game that starts out so well, even if the adventure is still worth a look.
if you'd like to Donate a single amount to Help the channel, Any amount is greatly appreciated: : https://www.paypal.com/paypalme/ikuraygaming
Specs: i5 9400F, NVIDIA GEFORCE RTX 2070 8GB,
16GB Corsair 2400MHZ DDR4 8GBx2.
But it should be clarified at the outset: the title of Campo Santo and that of Out of the Blue are very different. The first is built around a precise narration that dictates the pace and events encountered by the player. While for the second, it is the puzzles (and the time that the player will take to solve them) that dictate the pace. Despite everything, we feel that Call of the Sea wants to have it both ways . That he wants to both tell what happened on this island, but also to make the player hollow his head in front of different mechanisms. The problem, which Out of the Blue does not excel in either.
A GOOD COURSE
To explain why, we might as well start at the beginning. It must be said: Call of the Sea amazes in its first moments , which open with a well-staged and intriguing underwater sequence. The player then meets Norah, our budding explorer, quickly made endearing by the stamp of Cissy Jones as well as all the mysteries surrounding her illness and the disappearance of her husband.
This good first impression, it continues on the first three chapters of the game (there are six in all, for a total lifespan of about six hours). Out of the Blue thus shows a nice flexibility in its artistic direction , able to brilliantly transcribe the scorching sun on the white sand, the light which pierces a thick forest or a shipwreck stranded in a storm. The whole is however less successful beyond Chapter 4....
The notes
+Good points
A very nice DA, especially at the beginning
The spooky passages
An intriguing story
-Negative points
A very contrasted second half (DA and narration)
A recourse to “shut up, it's magic” too present
Some puzzles not very exciting
Final rushed revelations
Like a taste of unfinished business
When finished, Call of the Sea leaves a salty, unfinished aftertaste. The title had everything to succeed: DA which can sometimes do wonders (Chapter 1 and its sublime jungle), intriguing story conducive to many twists and a five-star cast (Delilah from Firewatch and Spider-Man from Insomniac's title ). But after half of the game everything suddenly rings false. The sudden changes encountered by Norah, played by the player, do not upset her more than that, so that the disappearance of her husband takes a back seat. The lack of material on the narrative side then defuses all the rest of the adventure: the enigmas, which rely a lot on physically impossible mechanisms and which we often find difficult to believe, seem obsolete, so much the young woman seems to have found what she had come to look for it. It is also in this second half that the DA loses its charm and the final revelations offer an abrupt conclusion to an adventure that lacks subtlety. Too bad for a game that starts out so well, even if the adventure is still worth a look.
if you'd like to Donate a single amount to Help the channel, Any amount is greatly appreciated: : https://www.paypal.com/paypalme/ikuraygaming
Specs: i5 9400F, NVIDIA GEFORCE RTX 2070 8GB,
16GB Corsair 2400MHZ DDR4 8GBx2.
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