Join forces with House Davion's Kestrel Lancers and experience first-hand the frontlines of the 4th Succession War. New linear campaign with unique mechanics, authored missions, and custom dialogue and cinematics. Experience All-Out-War scenarios with large-scale expansive combat in 7 new questlines and 10 new "battle" scenarios. Fight all new megacities, new biomes, new garrisons...and much more
MechWarrior 5: Mercenaries
The year is 3015. Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. The battlefields of the future are dominated by MechWarriors, elite pilots of hulking machines of war known as BattleMechs. It is a lucrative time to be a mercenary.
A World of Destruction – Level entire cities and decimate armies of enemy forces while piloting hundreds of unique BattleMech variants.
Seek The Truth – Follow a path of interstellar intrigue in a quest for glory and revenge as the leader of a mercenary company reborn in the flames of near destruction.
The Merc Life – Manage the intricacies of running an expanding mercenary company, from the maintenance and acquisition of BattleMechs to the hiring of fellow MechWarriors.
Fight Together – Fight alongside your friends with four-player PvE co-op support.
Replaces the MW5 Mechlab with an MWO-like, fully unlocked Mechlab, a re-imagination of Reloaded.
Adds all MWO Mech variants, with all the hardpoints MWO has - and some more. All Mechs have at least one AMS.
Extended salvage:
Somewhat similar to HBS Battletech. Every destroyed mech, if they do not roll as salvageable, will drop salvage items instead (chassis specific). A brand new, empty, random mech can be assembled from these salvaged parts - need 1 salvage per every 5 tons. A random Flea can be assembled from 4 Flea Salvage items, a random Nightstar from 19 Nightstar Salvage items. The random roll will make a non-hero, intro-date compatible, Instant Action-visible variant from any UnitCard that is loaded into the game (including all mech variant mods) with random damage or missing parts.
Equipment:
Engines: Standard, XL (3035), LFE (Light) (3062), XXL (3070), Engine Double Heatsinks (3040)
Structure: Endo (3035), Reinforced (3057)
Armor: Ferro (3035), Light Ferro (3062), Hardened (3047)
Targeting Computer (3040): ballistic, missile, energy, buffing various stats. More later.
UAV (3015)
Gyros (3015+): adds various bonuses to movement / speed / rotation / weight.
Coolant Pod (3049)
Sensors (3015) - increase sensor range, and set FoV to 360 degrees. LoS still applies (need Active Probe to bypass LoS).
Triple Strength Myomer (3050) - linearly increase top speed when over 50% heat level. Stacks with SuperCharger. Also increases Melee damage at high heat.
MechWarrior 5: Mercenaries
The year is 3015. Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. The battlefields of the future are dominated by MechWarriors, elite pilots of hulking machines of war known as BattleMechs. It is a lucrative time to be a mercenary.
A World of Destruction – Level entire cities and decimate armies of enemy forces while piloting hundreds of unique BattleMech variants.
Seek The Truth – Follow a path of interstellar intrigue in a quest for glory and revenge as the leader of a mercenary company reborn in the flames of near destruction.
The Merc Life – Manage the intricacies of running an expanding mercenary company, from the maintenance and acquisition of BattleMechs to the hiring of fellow MechWarriors.
Fight Together – Fight alongside your friends with four-player PvE co-op support.
Replaces the MW5 Mechlab with an MWO-like, fully unlocked Mechlab, a re-imagination of Reloaded.
Adds all MWO Mech variants, with all the hardpoints MWO has - and some more. All Mechs have at least one AMS.
Extended salvage:
Somewhat similar to HBS Battletech. Every destroyed mech, if they do not roll as salvageable, will drop salvage items instead (chassis specific). A brand new, empty, random mech can be assembled from these salvaged parts - need 1 salvage per every 5 tons. A random Flea can be assembled from 4 Flea Salvage items, a random Nightstar from 19 Nightstar Salvage items. The random roll will make a non-hero, intro-date compatible, Instant Action-visible variant from any UnitCard that is loaded into the game (including all mech variant mods) with random damage or missing parts.
Equipment:
Engines: Standard, XL (3035), LFE (Light) (3062), XXL (3070), Engine Double Heatsinks (3040)
Structure: Endo (3035), Reinforced (3057)
Armor: Ferro (3035), Light Ferro (3062), Hardened (3047)
Targeting Computer (3040): ballistic, missile, energy, buffing various stats. More later.
UAV (3015)
Gyros (3015+): adds various bonuses to movement / speed / rotation / weight.
Coolant Pod (3049)
Sensors (3015) - increase sensor range, and set FoV to 360 degrees. LoS still applies (need Active Probe to bypass LoS).
Triple Strength Myomer (3050) - linearly increase top speed when over 50% heat level. Stacks with SuperCharger. Also increases Melee damage at high heat.
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