RTK XIV: Diplomacy and Strategy Expansion Pack - Launch Trailer

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Romance of The Three Kingdoms XIV: Diplomacy and Strategy Expansion Pack is available on PS4/Switch/PC Steam!

The Diplomacy and Strategy Expansion Pack introduces four new scenarios into the Three Kingdoms experience, enabling gamers to play as unique warlords who were active during several stages of the time period – and depending on the forces chosen, players will be presented with completely different paths in their attempts to unify China. The four new Scenarios include “The Intentions of Two Yuans” (October 191), a story that depicts how the ambition of warlords clash after the Anti-Dong Zhuo Coalition collapses; “The Battle of Chibi” (October 208), the biggest turning point for Romance of the Three Kingdoms; the “Anti-Guan Yu Coalition” (July 219), where Wei and Wu join forces to prevent Guan Yu from advancing north; and “The Conquest of Liaodong” (January 238), portraying the subjugation of Gongsun Yuan, the King of Yan, by Sima Yi. And while the game portrays classic events like Sun Jian’s sudden death and Zhou Yu’s scheme to sow dissension, players will also be able to create their own striking moments with the new Event Editor. Here, players can combine backgrounds, speakers, BGM, messages, and officer images into a historic recreation all their own.

In addition, the thrilling new War Chronicles Mode introduces five new short scenarios to the battlefield, including the “Anti Dong Zhou Coalition”, “The Battle of Guandu”, “The Battle of Chibi”, “The Battle for Jing Province”, and “The Battle for Wuzhang Plains”. In this new mode, gamers will take command of forces which cannot be chosen in normal scenarios -- such as Zhou Yu in “The Battle of Chibi” and rivals Zhuge Liang or Sima Yi in the heated “Battle of Wuzhang Plains” -- and each scenario will include original events, adding even more excitement to the classic scenes in Romance of the Three Kingdoms. At the conclusion of each scenario, players will be evaluated and given a score according to several factors including how many turns were used, how many orders were consumed, and how many times a coordinated tactic was executed, testing the true skills of every gamer out on the virtual battlefield.
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