Pokémon Stadium 2

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Welcome to my Pokémon Stadium 2 strategy guide gameplay walkthrough series! On VS. Rival and End Credits Roll − Round 2, well played on my Project64 emulator in HD with wired Xbox 360 controller. It was a piece of cake to achieve and very easy to win. Please don't forget to leave a like, comment, and subscribe to my channel to see what you like about this video!

After each of the Stadium Cups and the Gym Leader Castle have all been completed 100%, the Rival's lair will appear in White City, where he awaits the player's challenge. He wields Lugia, Ho-Oh, and Mewtwo, all level 100, and the player may use up to 6 Pokémon (their own or Prime Cup rentals) to try to defeat him.

If victorious, the player is treated to a parade roll of all 251 then-known Pokémon, followed by the credits, which feature photographs of the various Trainers of the combined Gym Leader Castles in battle. Defeating the Rival for the first time awards the player a Farfetch'd that knows Baton Pass, and opens up Round 2 of the game (see below). In the Round 2 Rival battle, he uses the same Pokémon, but substantially stronger. Victory in Round 2 awards a Gligar that knows Earthquake.

I seriously apologize for the distorted corrupt image quality on the photos with the Trainer's wallpapers during the credits because of the display with Project64 on my PC, so it will be totally necessary, but it's quite worth it.

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