Lumino City - Part 1 - First Look / Review / Let's Play Walk through
Lumino City on Steam: http://store.steampowered.com/app/205020/
Click Here To Subscribe! http://bit.ly/1aJtaWq
Want to really help me out?
Donate to my Patreon Page. http://www.patreon.com/zynthesis
www.ronaldjenkees.com Buy HIS STUFF!!!!
Facebook + http://www.facebook.com/zynthesisgame
Twitter + https://www.twitter.com/zynthesis
Blog + http://www.blogspot.com/zynthesisgame
My channels content contains videos of me playing video games. Along with commentary and a video camera to catch my funny faces. I also do howto help tips to fix bugs in games along with helpful reviews and tips. Thank you for subscribing to my channel and becoming a Ninja. - Zynthesis
All of my ninja characters were created by me and are original, along with all the voice overs.
All video game footage was created by me and produced by me. I own all the proper licensing for the footage.
I own proper licensing and rights to the Album. (Ronald Jenkees - Days Away.)
Description
Lumino City is a puzzle adventure game, and the sequel to Lume. Three years in the making, it's handmade entirely out of paper, card, miniature lights and motors.
History
Early history
Sequel to the award-winning game Lume, Lumino City begins where that game left off. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.
Key features
A truly unique way to make a game. Everything you see on screen was made using paper, cardboard and glue. Resulting in building a 10 foot high model city, using laser cutting plus miniature lights and motors to bring it to life.
A cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.
Lumino City continues where Lume left off. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad after his dramatic kidnap. Exploring the unusual dwellings beyond the city gates and finding out more about her intriguing Grandad's life along the way. Is he all he seems?
Developer:
State of Play Games
Based in Camberwell, London
Founding date:
March 1, 2008
Website:
stateofplaygames.com
Press / Business Contact:
luke@stateofplaygames.com
Social:
twitter.com/state_of_play
facebook.com/Lumino-City
Release date: 3rd December 2014
Platforms: PC, Mac and Linux
Lumino City on Steam: http://store.steampowered.com/app/205020/
Click Here To Subscribe! http://bit.ly/1aJtaWq
Want to really help me out?
Donate to my Patreon Page. http://www.patreon.com/zynthesis
www.ronaldjenkees.com Buy HIS STUFF!!!!
Facebook + http://www.facebook.com/zynthesisgame
Twitter + https://www.twitter.com/zynthesis
Blog + http://www.blogspot.com/zynthesisgame
My channels content contains videos of me playing video games. Along with commentary and a video camera to catch my funny faces. I also do howto help tips to fix bugs in games along with helpful reviews and tips. Thank you for subscribing to my channel and becoming a Ninja. - Zynthesis
All of my ninja characters were created by me and are original, along with all the voice overs.
All video game footage was created by me and produced by me. I own all the proper licensing for the footage.
I own proper licensing and rights to the Album. (Ronald Jenkees - Days Away.)
Description
Lumino City is a puzzle adventure game, and the sequel to Lume. Three years in the making, it's handmade entirely out of paper, card, miniature lights and motors.
History
Early history
Sequel to the award-winning game Lume, Lumino City begins where that game left off. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.
Key features
A truly unique way to make a game. Everything you see on screen was made using paper, cardboard and glue. Resulting in building a 10 foot high model city, using laser cutting plus miniature lights and motors to bring it to life.
A cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.
Lumino City continues where Lume left off. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad after his dramatic kidnap. Exploring the unusual dwellings beyond the city gates and finding out more about her intriguing Grandad's life along the way. Is he all he seems?
Developer:
State of Play Games
Based in Camberwell, London
Founding date:
March 1, 2008
Website:
stateofplaygames.com
Press / Business Contact:
luke@stateofplaygames.com
Social:
twitter.com/state_of_play
facebook.com/Lumino-City
Release date: 3rd December 2014
Platforms: PC, Mac and Linux
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