Fantasy Grounds - d20 Modern - Isle Noir Campaign - Part 61 - International Hospitality

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What do you get when you take Dungeons & Dragons and put it in the 21st century? d20 Modern. Back in the good old days, some brilliant bastard at Wizards decided that there was no point in having only one game using the d20 System. They took the D&D rules, replaced the classes, and added guns. The result was d20 Modern.

The players are a small unit of industrial espionage commandos, tasked with acquiring a project called the Angel Light from a secret lab on a private French Polynesian island.

Based upon the comics stories from Jacemachine's Phobia Studios. The Phobiaverse, as it is most often referred to, is an alternate reality to our Real World in which the failed and defunct companies and brands our reality are thriving in the Phobiaverse. Its supposed to be a very dystopian version of our real world, but so far everything keeps coming true... where does the fiction even start? ;P

Clearly here.

As the Phobiaverse is technically an alternate reality, its history and progression -- though VERY similar -- is still skewed. Different car manufacturers became dominant, different brand names, etc. Real-life conquered competitors will often replace (in the PhobiaVerse) their conquerors for ironic or humorous effect.

Fantasy Grounds - d20 Modern - Isle Noir Campaign - Part 61 - International Hospitality

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Factsheet
Developer:
SmiteWorks USA, LLC
Based in Merritt Island, FL

Release date:
1 May, 2004

Platforms:
PC, Mac and Linux
Steam - PC and Mac
Website:
http://www.fantasygrounds.com/

Description
Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. Fantasy Grounds is designed to perform many of the things you can do while playing at a conventional gaming table and move it online. Run games as the gamemaster or take part as a player, the application provides all the necessary tools to communicate, manage information and perform tasks such as rolling the dice or moving tokens around a battlemap.

History
Released in 2004, Fantasy Grounds supported basic functionality for D20 style RPG games. Doug Davison acquired the company in 2009 and acquired licenses for official content for nearly a dozen game systems, including Savage Worlds, Call of Cthulhu, Rolemaster Classic and Castles & Crusades. In May 2014, Fantasy Grounds launched on Steam to become the first virtual tabletop with a presence on the highly ubiquitous platform. In July 2014, a ruleset was launched to support the game mechanics for D&D 5E. An official license for D&D fifth edition was acquired in April, 2015.

Features
A user interface specifically designed to capture the spirit of pen and paper roleplaying.
The Gamemaster can hand out sheets, maps, and notes for any or all players to interact with.
Role playing is easy with dedicated chat features.
Access all traditional paraphernalia available at the gaming table. These include dice, drawings, character sheets, portraits, tokens, and rulebook reference material.
Use hex or square grids to handle tactical combat. Use advanced automation to get through combat more quickly.
Official D&D adventures and library modules are available
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