DF Direct Weekly #22: Flight Simulator, The Ascent, RX 6600XT, DLSS SDK

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DF Direct returns, with John, Rich and Alex sharing their thoughts on Flight Simulator, The Ascent, NEW Mortal Shell DLC, the Radeon RX 6600XT and a fantastic new addition to the MiSTer ecosystem! NOTE: The RX 6600XT has an MSRP of $379, not the stated $349.

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The spectral image quality stuff discussed by Alex can be found here: https://forum.beyond3d.com/threads/b3d-iq-spectrum-analysis-thread-2021-07.62476/

00:00:00 Introductions
00:00:55 Flight Simulator on Xbox Series, our impressions
00:18:24 The Ascent review and feedback
00:27:06 MORTAL SHELL DLC
00:29:13 AMD Radeon RX 6600 XT Revealed
00:36:21 MiSTer console casing
00:41:12 DLSS SDK release
00:44:58 Oculus Touch ring cracking
00:50:29 DF Retro Super Star Wars + Reveal of next month episode
00:55:46 DF Retro Play: N64 Futuristic Racers
00:59:13 Supporter Q1: Are there any “holy grails” from offline CG rendering that you’re still waiting to be implemented in games?
01:01:44 Supporter Q2: Do you think physichs and AI will ever start to be at the forefront again?
01:08:12 Supporter Q3: Will the RT performance of the consoles be left in the dust once AMD/Nvidia really hit their stride with hardware RT?
01:13:41 Supporter Q4: As soon as this cross-gen period is over, do you think we will be back to being stuck in 1080p/30fps hell?
01:17:15 Supporter Q5: What are some of the more recent games out today that you most look forward to playing on high end hard hardware 5 to 10 years from now?
01:19:45 Supporter Q6: Given the increasing number of streaming- based switch games, are you planning any performance and/or latency analyses?
01:21:32 Supporter Q6 Part Deux: Any plans for more FSR vs DLSS analyses now when we got games that support both?
01:26:37 Supporter Q7: I’ve had a chance to try DLSS and FSR in some of the games. Is there any way to properly compare the compute perf or quantify graphical quality delivered?
01:30:25 BREAKING NEWS: Sony Beta Firmware to allow Internal SSD Expansion
01:36:51 And now, the conclusion
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